![]() But it will still benefit the better players in the end. So… Basically – for a very average battle – on top of the current camo changes, WG would have to also give the service cost reduction to not screw average Joe Over. With new camo – 90k + 70k cost – 263k earning – 103k pure profit. ![]() So… Let’s consider if my Yama was a special ship.Ĭurrently, with 45k cost + 70k for ammo and 210k earning – that gives 95k pure profit. So yeah, your average Joe is going to be horribly screwed over by this in a long run – especially considering you won’t be able to stack bonuses to the same levels as before.Īlso – premium/special Tier 10 ships basically have built in reduction if service cost of 50% – so they have base service cost of 90k (45k with boosted camo), but their ammo cost remains unchanged. On a pretty bad battle and a loss on top of that. Now let’s consider the same with new proposed camo. With a current premium camo and no flags – we have 90k service cost, same 70k ammo resupply – 160k total cost.ġ75k earning is boosted by 20% (so additional 35k). This is safe to indicate that on a decent game you’d still be making a marginal profit. That is roughly 250k cost – on a pretty underwhelming game where I did just about 100k damage – so just above my own hitpoint pool (god bless the abysmal RNG and Kremlin broadsiding me having Star Wars levels of plot armour, but I digress). In addition, the battle cost me something like 70k in ammo supply. So… Without camo, we are talking 180k service cost. No premium account, no flags, no boosting camos – nothing boosting the earnings. I just did some basic live testing on my Yama. ![]() I myself am just about average, especially considering I have a horrible habits of tunnel vision and overextending. K You don’t earn 90k… Unless you do absolutely horribly.
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